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Feed items 1 - 10 of 10 for July 2008

Rampancy

More Than Se7en Years Of Halo

Master Chief Theater 3000, Episode 5 - July 5, 2008

Pyroman and mr smiley's MST3k-inspired spoof of the cutscene between Floodgate and The Ark.
http://rampancy.net/video/campaign/04/07/2008/Master_Chief_Theater_3000_Episode_5

Is That A New Halo Game In Your Pocket - July 4, 2008

...or is Sarcastic Gamer just happy to see you More of you than they can handle, apparently, since the site is no longer accessible, leading me to depend on a report from Kotaku that the site, along with CVG, is citing the usual "sources" that a new Halo game will be announced at E3. Halo Chronicles Halo 4 Lego Halo Nothing at all Time will tell. UPDATE: This one continues to make the rounds: ActionTrip, Fragland, Xbox360FanBoy, and NeoGAF. The last seems to focus more on the "Superintendent"..
http://rampancy.net/story/bungie/04/07/2008/New_Halo_Game_Your_Pocket

Leonidas for Jazz Band - July 4, 2008

I arranged Leonidas for my jazz band for the end of the school year. Unfortunately my band teacher didn't have faith in us and decided to not even try the piece even though we just stood around and did nothing that day. Anyway I wanted this piece to be used by someone so I am putting it up for anyone to use. I hope that someone can play this with a band or just enjoy the music. Thanks! Marcus B.
http://rampancy.net/blog/cheeze/03/07/2008/Leonidas_Jazz_Band

Chill Out This Bungie Day - July 4, 2008

The word on the street (or at least in the Bungie.net update this week) is that Cold Storage, the remake of the classic Halo 1 multiplayer map Chill Out, will be released this July 7, Bungie Day, for free.
http://rampancy.net/story/announcement/03/07/2008/Chill_Out_Bungie_Day

Play Chimp With Wideload - July 3, 2008

From 5:00 to 7:00 PM Eastern next Friday, July 11, you can play Hail to the Chimp online with the developers, Wideload Games. The play session will include Bungie alums Alex "The Man" Seropian, Matt Segur, and Doug Zartman.
http://rampancy.net/story/community/02/07/2008/Play_Chimp_Wideload

TeamXbox: Chimp Warped And Innovative - July 3, 2008

The team at TeamXbox rated Wideload's sophomore effort, Hail to the Chimp, a 7.9 out of 10, scoring highest for audio and innovation. One of the game's greatest strengths might ironically become one of its weaknesses: While the game presents a unique take on the party game formula, Hail to the Chimp is actually at its funniest when you're not even playing. The main menu of the game is presented as a news broadcast from the GRR News Network. From the deadpan delivery of news anchor Woodchuck...
http://rampancy.net/story/hail_chimp/02/07/2008/TeamXbox_Chimp_Warped_And_Innovative

Chimp Keeps The Comedy Coming - July 2, 2008

It's tough for a game to be funny. So it's no slight praise when GamesRadar says that Hail to the Chimp is funny-- if you're in your 20s: Through it all, the comedy keeps flowing, often in the form of commercials or news reports. Just how funny these bits are is debatable here in the office, but we have the same arguments about Family Guy and Saturday Night Live. However, we can all agree that Hail to the Chimp is definitely a step above most games that bill themselves as "hilarious." And...
http://rampancy.net/story/hail_chimp/02/07/2008/Chimp_Keeps_Comedy_Coming

Weird And Proud Of It - July 2, 2008

The news isn't all bad for Crackers the chimp, though. 1Up's reviewer gave the game a B+, and the average of users and editors on the site is an A. The site praised the game for the humorous news segments as well as the unabashedly strange gameplay elements. And when this plays into the objectives, the game becomes great fun. One of my favorite modes places campaign posters in a literal mud-slinging competition -- the more clams you collect, the more mud you can throw at opponents' posters,...
http://rampancy.net/story/hail_chimp/02/07/2008/Weird_And_Proud_It

Death And Punishment - July 2, 2008

Game Over. Insert Coin. The balance between carrot and stick, reward and punishment, in game design was so much simpler back in the arcade. Take the gamer's money and give them a limited number of chances to progress, usually called "lives" since failure nearly always means death. When the player runs out of lives, they can pay to keep playing if they agree within a given time period. If not, the game resets itself to the start. In some ways, it's a magnificently simple and beautiful state of..
http://rampancy.net/blog/narcogen/02/07/2008/Death_And_Punishment

The First Hour And Beyond - July 2, 2008

More or less at random I happened upon The First Hour blog, which reviews only the first hour of a video game. Game 12, reviewed back in September 2007 (just in time for Halo 3 to come out) was the original Halo. As an extension to that blog, Beyond The First Hour reviews games after they are finished, and that blog features a review of Halo 3. No love for Halo 2 apparently, but that's par for the course now, isn't it
http://rampancy.net/story/bungie/02/07/2008/First_Hour_And_Beyond
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