Mud Magic: Smaug SmackerThe code smacking Smaugites can discuss the further advancement of this great mud engine here. Smaug, SWR, AFKMud.[miss any?]ship problem in swr:fote 2.1.5- (Found July 2, 2008 ) Hello everyone, hopefully there is a fix for this problem. I am attempting to make a prototype of a ship and after makeship works successfully i then proceeded to makeprototypeship which then worked smooth untill copyover resulting in the prototype disappearing and not saving.Does anyone know a way to correct this Loki ( Posted By: loki_7 12-07-06 19:19 )http://www.mudmagic.com/boards/bases/22/947/947 SWR Fote 2.1- (Found July 2, 2008 ) So....noone knows anything about how to set force on your admin using Fote 2.1 :( Jayar ( Posted By: Jayar 08-23-06 21:55 )http://www.mudmagic.com/boards/bases/22/918/925 Re: Mud hanging- (Found July 2, 2008 ) Ok, I did that.. Still having the same issues. Any other ideas ( Posted By: Darwin 08-25-06 08:29 )http://www.mudmagic.com/boards/bases/22/919/926 Re: Boot Log Debugging- (Found July 2, 2008 ) QUOTE Sat Aug 26 18:56:00 2006 :: Assigning gsn's ASSIGN_GSN: Skill elite_guard not found. ( Posted By: Jindrak 08-27-06 07:34 )http://www.mudmagic.com/boards/bases/22/927/928 Area Reset Logs- (Found July 2, 2008 ) quote I have a very old code I found laying around in one of my friends CD backups. He gave me permission to use it if I can get it working. I have, the only real issue I have with it is that the area resets log to the main log file and do so frequently. Every 5 minutes or so. This causes massive amounts of log files to be generated after a week or so and I'm wondering if there's a way to make... ( Posted By: Jayar 09-09-06 06:54 )http://www.mudmagic.com/boards/bases/22/929/930 sw:fote ship proto files- (Found July 2, 2008 ) i was ondering if someone could give me a guide to the fote proto files, like what numbers are what for shipclass, what numbers are what for weapons, and where do i put the info for how much cargo i want on the ship:help: ( Posted By: rinlek 09-29-06 08:20 )http://www.mudmagic.com/boards/bases/22/934/934 Re: Swrip2: Gcc 3.4.6- (Found July 2, 2008 ) pexit = xit; is working fine now! Thanks alot Elanthis. Very simple problem but still something to confuse us that are new at coding c and c ( Posted By: Valdor 10-05-06 13:23 )http://www.mudmagic.com/boards/bases/22/935/942 Re: Changing Save Level- (Found July 2, 2008 ) Are you not doing a hotbootcopyover or reboot after you compile the code With the check gone from act_comm.c then doing a make and then a copyoverhotboot I would almost guarantee that it would allow the player to save. Later, KeB ( Posted By: Keberus 10-07-06 15:25 )http://www.mudmagic.com/boards/bases/22/931/943 SWROTS codebase issues- (Found July 2, 2008 ) ok, Well to me the codebase is quite complicated so here goes, 1) practice command taken out and replaced with skill learn (points). leveling is done with a level command based on your exp there is also feats and ffeats witch i like mostly bonuses, new levels are classes also there is prestige classes which require certain points to be applied in skills i like the skills point system... ( Posted By: Simon1 10-21-06 11:15 )http://www.mudmagic.com/boards/bases/22/944/946 Re: title- (Found July 2, 2008 ) quote hi. I am having trouble well actually its no trouble i just dont know how to do it, making and inserting a title page like a pic of cell or inserting who can you please tell me how. thx. quote Look through your source and find where the Greeting is stored and modify it. ( Posted By: Jindrak 08-06-06 07:27 )http://www.mudmagic.com/boards/bases/22/915/917 |