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Feed items 1 - 10 of 10 for July 2008

Mud Magic: Smaug Smacker

The code smacking Smaugites can discuss the further advancement of this great mud engine here. Smaug, SWR, AFKMud.[miss any?]

ship problem in swr:fote 2.1.5 - (Found July 2, 2008 )

Hello everyone, hopefully there is a fix for this problem. I am attempting to make a prototype of a ship and after makeship works successfully i then proceeded to makeprototypeship which then worked smooth untill copyover resulting in the prototype disappearing and not saving.Does anyone know a way to correct this Loki ( Posted By: loki_7 12-07-06 19:19 )
http://www.mudmagic.com/boards/bases/22/947/947

SWR Fote 2.1 - (Found July 2, 2008 )

So....noone knows anything about how to set force on your admin using Fote 2.1 :( Jayar ( Posted By: Jayar 08-23-06 21:55 )
http://www.mudmagic.com/boards/bases/22/918/925

Re: Mud hanging - (Found July 2, 2008 )

Ok, I did that.. Still having the same issues. Any other ideas ( Posted By: Darwin 08-25-06 08:29 )
http://www.mudmagic.com/boards/bases/22/919/926

Re: Boot Log Debugging - (Found July 2, 2008 )

QUOTE Sat Aug 26 18:56:00 2006 :: Assigning gsn's ASSIGN_GSN: Skill elite_guard not found. ( Posted By: Jindrak 08-27-06 07:34 )
http://www.mudmagic.com/boards/bases/22/927/928

Area Reset Logs - (Found July 2, 2008 )

quote I have a very old code I found laying around in one of my friends CD backups. He gave me permission to use it if I can get it working. I have, the only real issue I have with it is that the area resets log to the main log file and do so frequently. Every 5 minutes or so. This causes massive amounts of log files to be generated after a week or so and I'm wondering if there's a way to make... ( Posted By: Jayar 09-09-06 06:54 )
http://www.mudmagic.com/boards/bases/22/929/930

sw:fote ship proto files - (Found July 2, 2008 )

i was ondering if someone could give me a guide to the fote proto files, like what numbers are what for shipclass, what numbers are what for weapons, and where do i put the info for how much cargo i want on the ship:help: ( Posted By: rinlek 09-29-06 08:20 )
http://www.mudmagic.com/boards/bases/22/934/934

Re: Swrip2: Gcc 3.4.6 - (Found July 2, 2008 )

pexit = xit; is working fine now! Thanks alot Elanthis. Very simple problem but still something to confuse us that are new at coding c and c ( Posted By: Valdor 10-05-06 13:23 )
http://www.mudmagic.com/boards/bases/22/935/942

Re: Changing Save Level - (Found July 2, 2008 )

Are you not doing a hotbootcopyover or reboot after you compile the code With the check gone from act_comm.c then doing a make and then a copyoverhotboot I would almost guarantee that it would allow the player to save. Later, KeB ( Posted By: Keberus 10-07-06 15:25 )
http://www.mudmagic.com/boards/bases/22/931/943

SWROTS codebase issues - (Found July 2, 2008 )

ok, Well to me the codebase is quite complicated so here goes, 1) practice command taken out and replaced with skill learn (points). leveling is done with a level command based on your exp there is also feats and ffeats witch i like mostly bonuses, new levels are classes also there is prestige classes which require certain points to be applied in skills i like the skills point system... ( Posted By: Simon1 10-21-06 11:15 )
http://www.mudmagic.com/boards/bases/22/944/946

Re: title - (Found July 2, 2008 )

quote hi. I am having trouble well actually its no trouble i just dont know how to do it, making and inserting a title page like a pic of cell or inserting who can you please tell me how. thx. quote Look through your source and find where the Greeting is stored and modify it. ( Posted By: Jindrak 08-06-06 07:27 )
http://www.mudmagic.com/boards/bases/22/915/917
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