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Feed items 1 - 5 of 5 for April 2007

JoeN's Blog

XNA Shaman

XNA GSE Game: The Dishwasher : Dead Samurai - April 12, 2007

One of the guys on the team just forwarded a great video from a GSE game "The Dishwasher : Dead Samurai". It looks amazing and I love the visual style. It's great to see games like this popping up from the community. I think the Dream Build Play competition is going to be generate quite a few interesting games! Back to planning:-)
http://blogs.msdn.com/joen/archive/2007/04/12/xna-gse-game-the-dishwasher-dead-samurai.asp...

Which Visual Studio version will you use - April 10, 2007

I didn't get a lot of responses to my previous XNA Game Studio Express blog entry (perhaps because I let this blog die to inactivity:-() but I thought I'd try to spice things up with a different Visual Studio focused question. As we finish up the refresh release to XNA Game Studio Express, we are looking at the next major version and some decisions that need to be made. I wanted to get some impressions from people around a particular topic that I am currently looking at. As many of you...
http://blogs.msdn.com/joen/archive/2007/04/10/which-visual-studio-version-will-you-use.asp...

20 seconds of pain! - April 10, 2007

I've been suffering from a very painful audio problem on Vista. Towards the end of all my songs the sound would suddenly start to skip and the sound would be very jittery for the last 20 seconds or so. Initially I put it down to driver issues but after installing new ones, the issue still occurred. I got annoyed and eventually stopped playing a lot of music at work in my office. I finally had enough the other day and a quick Live search later a resolution appeared "turn off sound...
http://blogs.msdn.com/joen/archive/2007/04/10/20-seconds-of-pain.aspx

XNA Game Studio Express and Visual Studio - April 3, 2007

  Customers have used our product forums and Microsoft Connect to tell us that adding support for all versions of Visual Studio (Standard, Professional, etc) is a major feature they would like in the next major release of XNA Game Studio Express. Delving into the feedback there are some consistent asks for specific features. The most common asks are: Expanded debugging functionality.  People want to use some advanced debugging features not available in Express (more debugger...
http://blogs.msdn.com/joen/archive/2007/04/03/xna-game-studio-express-and-visual-studio.as...

Flying High at 70! - April 3, 2007

It was a dark and gloomy night in Netherstorm when FJ (Rogue) and Devnul (Druid) escorted a poor wanderer on his appointed task. After a short walk, a great battle was engaged and after the dust had settled the Invasion Point Gate was finally closed. Upon returning to the quest giver, FJ was rewarded and finally leveled to 70. Here's a happy picture of the occasion: Once turning 70, FJ just had to get his flying mount: So that's what I have been doing for a while now (the last push.
http://blogs.msdn.com/joen/archive/2007/04/03/flying-high-at-70.aspx
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