Mud Magic: Builder's BlockOLC and offline editing discussions should be posted here. Have a question about using AI to create a 'smart NPC' or have a great Mprog you want to share? Let everyone know about it here.Graphical tools- (Found July 2, 2008 ) quote Too lazy to check out myself - was it made easy to customizeadapt to your own mud quote Not this version, at least not exactly. You can spend a little time looking at the output XML file which you can parse into your mud by writing the code for it, but as of right now there is no way to customize it. ( Posted By: vassi 06-25-08 12:24 )http://www.mudmagic.com/boards/developer/6/1332/1369 Setting a live object with a Addskillaffect- (Found July 2, 2008 ) I am looking to find out how one can add a 'addskillaffect' to a live object (IE, editing a object for one player who is paying questtokens for it). I think our MUD is closest to a ROM codebase, but its really a mishmosh of a few things: "Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer. Derivative of MERC 2.1 and ROM 2.4... ( Posted By: Duiwel 02-24-08 00:45 )http://www.mudmagic.com/boards/developer/6/1331/1331 New- (Found July 2, 2008 ) quote Oh, hmm maybe I should change the banner, hadn't really had anyone mention that before, but have to agree it makes sense. But nope it's "The Builder Academy" because I'm a Senior Staff member there and a developer of their codebase. Edited on Apr, 13 2008 by Fizban_ quote Yeah when I first saw your banner I thought of the old "Generic Mud," and thought that was a pretty... ( Posted By: Marren 04-13-08 23:31 )http://www.mudmagic.com/boards/developer/6/1323/1348 help geting this mobprog to work- (Found July 2, 2008 ) fixed .................................................................................................................................... ( Posted By: Michael1003 05-07-08 01:11 )http://www.mudmagic.com/boards/developer/6/1349/1350 help creating a mobprog- (Found July 2, 2008 ) What codebase are you running, different to build on many of them. Might help to know.... ( Posted By: Michael1003 05-18-08 10:22 )http://www.mudmagic.com/boards/developer/6/1351/1352 I need help- (Found July 2, 2008 ) This might be an adequate solution: An act prog that triggers on text like 'gives' so that the mob calls it when someone gives someone something. if ovnuminv(packageObjVNUM) = 1 say Thanks $n mpgain $n 5 2000 mpwithdraw 1000 give 1000 credits $n endif mpat mpSafeRoomVNUM drop all mpat mpSafeRoomVNUM mppurge The ifcheck passes if the mob has the package obj in their inventory. He... ( Posted By: Tosho 05-25-08 22:05 )http://www.mudmagic.com/boards/developer/6/1353/1354 Re: Interactive MobProgs- (Found July 2, 2008 ) Very cool, DG definately puts the mob progs to shame. I will do some research on DG, maybe it can be incorporated into a SWR mud (based on Smaug) Anyway, thanks for writing up this solution! ( Posted By: Iblisar 06-03-08 21:06 )http://www.mudmagic.com/boards/developer/6/1355/1363 Rom -> DOT- (Found July 2, 2008 ) Hi there, what i am wanting to do is convert this Rom area: URL=http:gt.webvis.netef.htmemforest areaURL Into DOT (Dawn of Time) format. Please help! ( Posted By: Kaylonn 06-08-08 04:49 )http://www.mudmagic.com/boards/developer/6/1364/1364 Rom OLC- (Found July 2, 2008 ) quote I think it had the version with the autodice yeah. Should be able to set the level and then type auto, or auto easy, auto hard, auto impossible i think it was. Should be visible in the code regardless, either as auto (easyhardetc) or auto(easyhardetc) -Syn quote This information was really helpful. Never knew a ROM QuickMUD can autoset stats. Saves a whole lot of... ( Posted By: Xrakisis 06-09-08 09:28 )http://www.mudmagic.com/boards/developer/6/1341/1365 mprog help- (Found July 2, 2008 ) Thank you to all who tried to help me, maybe i should have checked the code first, but for some ungodly reason although it says in the begining of the code that is class can be used they forgot the check statment in the rest of the code....so i got it fixed. thaks again :thankx: Zalev, Codzor Fate of Kingdoms titan.mudmagic.com:4000 ( Posted By: Zalev 01-18-08 23:38 )http://www.mudmagic.com/boards/developer/6/1319/1328 |