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Feed items 1 - 4 of 4 for October 2004

Justin Rogers

Games, .NET, Performance, and More!

Adding some Project Distributor Client Tools. - October 29, 2004

Darren keeps asking me why I'm not posting everything on the site, and my major push-back is that it wasn't easy. It still isn't as easy as I would like, but my concentration on some new tools is a start. PDDrop is a red-dot tool that allows you to log-in to PD through the web services interface, obtain a listing of your current projects, and then use the tool as a drop target to place zip files that can then be added as releases. The entire process takes about 15 seconds, maybe a bit more if...
http://weblogs.asp.net/justin_rogers/archive/2004/10/29/249767.aspx

Sometimes you just have to make something fun and silly. The chance tree converted to javascript... - October 27, 2004

Actually, I didn't make it to be fun or silly, but rather to create a neat little client-side application for a good friend of mine. Could have just as easily written a basic PRNG index swizzle and gotten identical results, but it seemed like this chance tree is going to just make my life entirely easier if I have it always available as a tool. Not going to worry about implementing the swap filters and other features, but if you need to do some random selection in a web browser, maybe you'll...
http://weblogs.asp.net/justin_rogers/archive/2004/10/26/248370.aspx

Quick attempt at a validating roman numeral parser... Lots of gotchas. - October 25, 2004

Got asked about a roman numeral parser during an interview. I have to say that I don't mind when the process of obtaining employment plays into my strengths. The process was quite similar to a previous process where I wrote a spoken numerics converter. Not only that, there were many similar qualities to my int parsing routines. With that in mind I think I did fairly well. The goal at the time was to produce a routine to validate numbers up to roman numeral 30 or XXX. Didn't take long, but in...
http://weblogs.asp.net/justin_rogers/archive/2004/10/24/247032.aspx

Turning bitboards from potential moves into legal moves, pawn moves, and conditional rules. - October 25, 2004

The BitBoards so far have been astoundingly accurate at producing moves. But even after the moves have been produced they have to be fully validated. Take for instance, a bishop in the middle of the board. The number of potential moves for the bishop is 13 or so, but the number of valid moves, unless no spots are blocked, is much less. Further performing friendly versus non-friendly extension is extremely importan since you can't move into a friendly position, but you can move into the first...
http://weblogs.asp.net/justin_rogers/archive/2004/10/24/246983.aspx
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