Betsy Aoki's WebLogCommunity Program ManagerComing for Holiday 2008 - Community Games on Xbox LIVE Announcement at GDC- February 21, 2008 Finally finally finally I get to blog about this. :) This is the team I am on you know - I am a pm for the community games team in XNA. But I've been so busy today at the conference, really other people are doing a better job of blogging it now. :) There are 3 parts to this blog post - the big community announcement, how you can get games you can play RIGHT NOW, and where developers can find out more about developing community games for Xbox LIVE at GDC. Oh yeah, and I...http://blogs.msdn.com/betsya/archive/2008/02/20/coming-for-holiday-2008-community-games-on... Game Developers Conference 2008 - preconference notes- February 19, 2008 This is what the conference center looked like on Sunday before I got my badge. It looked the same after, except with a tinge of relief. :) This is the mysterious shroud Joystiq is talking about. I like my photo better than theirs. My photos are going to probably run a day or so behind until I get the hang of this conference. Julien and I are wandering the Indie Game tracks for two days til the main conference starts and the rest of the crew are doing talks, setting up stuff for.http://blogs.msdn.com/betsya/archive/2008/02/19/game-developers-conference-2008-preconfere... Gotdotnet - 2000-2008 - Never Say Die- February 16, 2008 It launched on Nov. 15,2000 by a hardy team of renegades.It was the first .NET site built by Microsoft and its first .NET community site. I joined Microsoft while Gotdotnet was in its fallow period (2003). But Gotdotnet survived, and thrived, even while technically neglected. It got a new lease on life in 2005 when Sandy Khaund gave me the chance to bring it back. We did it. Even Scott Hanselman agreed. :) Meanwhile, Jim Newkirk and the folks worked on honing...http://blogs.msdn.com/betsya/archive/2008/02/15/gotdotnet-2000-2008-never-say-die.aspx Making a 2D XNA Game - When Cods Collide - The Final Chapter- February 11, 2008 In previous posts you've seen me walk you through and discuss the XNA 2D Collision detection sample. I've been taunting you with screen shots of the goofy little 2D Windows game I made called "When Cods Collide" based on that sample...now, I need to come clean on the crude and simplistic methods I used to make the game a bit different from the sample. Note disclaimer on side of blog before trying this at home. :) ( If you want elegant code, as I mentioned, talk to...http://blogs.msdn.com/betsya/archive/2008/02/10/making-a-2d-xna-game-when-cods-collide-par... Making a 2D XNA Game - When Cods Collide Part 2- February 10, 2008 To make the most use of this and its previous post, you should download the XNA 2D Collision detection sample and look over its code and documentation in Game Studio 2.0. As mentioned before, I have no doubt that experienced programmers will be bored or appalled by all this, so if that's you, you can always move on to anything blogged by Shawn Hargreaves. And ya, after having these epiphanies with our sample, I did make an XNA game (with music by Mad...http://blogs.msdn.com/betsya/archive/2008/02/09/making-an-xna-game-when-cods-collide-2.asp... Making a 2D XNA Game - When Cods Collide Part 1- February 10, 2008 To make the most use of this and its subsequent post, you should download the XNA 2D Collision detection sample and look over both the code and documentation in Game Studio 2.0. This post was written with the game.cs file open, so may as well read it in the same vein...the blog post is meant to help you decipher the sample even if you've never seen C before. Frankly, before I set about the write this post, I had never written in C either. But the powerful awesomeness..http://blogs.msdn.com/betsya/archive/2008/02/09/making-an-xna-game-when-cods-collide-1.asp... |