JavaDesktop FeaturesItems from java.net's JavaDesktop Community homepage.Alex Potochkin: Making A Rainbow: Spotlight effect and soft clipping- November 29, 2007 Detailed tutorial on implementing advanced effect for the our J1 session's demo...http://weblogs.java.net/blog/alexfromsun/archive/2007/11/making_raibow_s.html Kirill Grouchnikov: Substance animation primer- November 29, 2007 Lately, there have been quite a few postings on the mailing list of Substance look-and-feel that ask how to change the default animation settings. This can be required for a number of reasons, including performance speedup and proper effects on custom application renderers. Following in the footsteps of the painter primer and skinner primer, the ...http://www.pushing-pixels.org/?p=196 Jan Haderka: SwingX in central maven repository- November 28, 2007 SwingX version 0.9 and 0.9.1 have been uploaded to central maven repository.http://weblogs.java.net/blog/rah003/archive/2007/11/swingx_in_centr_1.html Invitation: Java Mobile & Embedded Developer Days- November 21, 2007 Are you a mobile application or platform developer and interested in connecting with other developers to share ideas, best practices, and technical know-how Join us at Sun Microsystems in Santa Clara for a mini-conference, January 23-24th. James Gosling will be delivering the keynote. Two-day immersion in mobile and embedded Java technology with an information-packed agenda Networking and brainstorming opportunities Access to the entire conference program and all sessions ...https://developerdays.dev.java.net Jan Haderka: SwingX 0.9.1 released- November 20, 2007 It is barely a month ago that I announced the SwingX 0.9 release. Since then SwingX has seen renewed interest from users and some major work done on the backlog by its commiters. Due to this and due to the fact that we have managed to fix about 75 issues within last month, I'm happy to announce next release!http://weblogs.java.net/blog/rah003/archive/2007/11/swingx_091_rele.html Geertjan Wielenga: Filthy Rich Clients: The Book Review- November 14, 2007 It's been a few months since the release of Chet Haase and Romain Guy's "Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java Applications". The cover of my copy of the book is bent and buckled, the edges of the pages are frayed, bread crumbs and chocolate smears have enriched its pages, and there are multiple bookmarks peeking out at various angles... perhaps the time has come to pass judgement on its content.http://blogs.sun.com/geertjan/entry/filthy_rich_clients_the_book Cafe au Lait : Apple has posted a developer preview of Java for Mac OS X 10.4, Release 6 on the Apple Developer Connection (first born child required)- November 14, 2007 Apple has posted a developer preview of Java for Mac OS X 10.4, Release 6 on the Apple Developer Connection (first born child required). This release updates the Java on Mac OS X Tiger to versions 1.5.0_13 and 1.4.2_16. Still no sign of Java 6. :-(http://www.cafeaulait.org/#November_11_2007_71118 Kirill Grouchnikov: Flamingo component suite 3.0 - the teaser- November 13, 2007 There hasn't been a lot of new content on this blog over the past three weeks, and this entry is just to keep you in sync with what you can expect from the next development drop of the components in the Flamingo component suite. Here is a partial screenshot of the controls (ribbon, buttons and galleries)...http://www.pushing-pixels.org/?p=187 Chet Haase: Submit a JavaOne Proposal NOW!- November 7, 2007 Tick, tick, tick.... The JavaOne Call for Papers closes on November 16th. It's only an abstract. Just one little abstract. And it's free! Come on - you can do it...http://weblogs.java.net/blog/chet/archive/2007/11/submit_a_javaon.html Kirill Grouchnikov: Substance skinning primer- November 7, 2007 As Substance look-and-feel nears the official release 4.1 (scheduled for November 12th), i&8217;m working on the missing documentation. This entry talks about the using the painter layer to skin custom components. As mentioned in the painter overview, most of the Substance painting logic is abstracted into a set of painters. This not only allows preventing duplicate ...http://www.pushing-pixels.org/?p=183 |