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Feed items 1 - 5 of 5 for April 2008

disobey.com

All of disobey.com in this little box? Bollocks!

ZOMG, MORBUS 2.2 PICTURES! - April 24, 2008

My second daughter, Scarlett Emily, was born April 16th, 2008. Julia meets her new sister. Scarlett, wide awake and physical, is suspicious of the butterfly.
http://www.disobey.com/node/1831

DrupalToughLove.com: For those who are dev enough - April 11, 2008

All in all, the response to Drupal Tough Love, the new code reviewing blog from chx and I, has been quite favorable, and we've already got a queue of at least a dozen submitted modules to look over. I had a grande chuckle at Amy Stephen's post on it over at OpenSourceCommunity.org: I lift this service up because it's a perfect example of a functioning community ... What I am trying to say to those of you who are considering this service, but are not quite in touch with the inner geek inside, is.
http://www.disobey.com/node/1830

DrupalToughLove.com launches - April 10, 2008

We all make mistakes; that's how we learn. Sometimes, though, we need someone to point out our mistakes, to sift through the chaos that is Drupal's contributions repository. Inspired by jpoesen's comment on my code quality entry, chx and I have taken up the task of giving some tough love to Drupal's greatest strength: the army of developers using its APIs. Want your own code publicly reviewed at DrupalToughLove.com Let us know!
http://www.disobey.com/node/1829

Code quality, NIH, golden code, and module ratings - April 4, 2008

I'm pretty critical about code quality, be it for my own projects or those of others, and have become known as giving harsh code reviews for the Drupal community. Hearing "ask Morbus, but be prepared to cry" pleases me, and I have little impetus to stop doing things I enjoy, regardless of what people think. Recently, someone suggested the reason my reviews seem "assholish" is because I state "you" a lot. I agree with this, I think, and have made an attempt to lessen my usage, though not my...
http://www.disobey.com/node/1828

Link Dumpage: Arjan Swinkels - April 3, 2008

Oh, it has been so long since I've spewed some dumpages. Five Prescriptions for Viral Games: "Virality ... must be incorporated into a game while the rules are being designed and the technical architecture is being established. It is about making games that players feel invested in, that they want to share with friends--games theyll go out of their way to show to others. When designing a game, developers should begin asking themselves not only "how will this make the game more fun" but also...
http://www.disobey.com/node/1827
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