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Chasing Coffee

highly caffeinated, sardonic, evil bastard games programmer

Sideways data - March 2, 2005

We're taking an interesting approach to data in our new prototype. In every project I've worked on in the past 6 years there was always a class like this class GameObject     Vector3 Position;     char Name;     Geometry Renderable;     etc etc etc     virtual int Use(); ; Which leads to classes like this: class PickupObject : public GameObject     float PickupRadius;...
http://www.chasingcoffee.com/blog/archives/001715.html
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