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perl.xs

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RE: problem with newSViv and changing int value by Kort, Eric - January 29, 2008

Nicholas Clark wrote> Sent: Tuesday, January 29, 2008 5:16 AM> To: Kort, Eric> Cc: &39;perl-xsperl.org&39;> Subject: Re: problem with newSViv and changing int value>>> On Mon, Jan 28, 2008 at 05:06:55PM -0500, Kort, Eric wrote:> > Unfortunately, when I attempt to recreate the error I am about to> > describe in a tidy little function, I can&39;t. But within the larger> > context of my image processing routine, I am encountering the> > following...
http://www.nntp.perl.org/group/perl.xs/2008/01/msg2442.html

Re: problem with newSViv and changing int value by Nicholas Clark - January 29, 2008

On Mon, Jan 28, 2008 at 05:06:55PM -0500, Kort, Eric wrote:> Unfortunately, when I attempt to recreate the error I am about to describe in a tidy little function, I can&39;t. But within the larger context of my image processing routine, I am encountering the following strangeness:> glibc detected perl: munmap_chunk(): invalid pointer: 0x00007fff7f692410 As you seem to be on Linux, have you tried using valgrind on the offendingprogram The cause might actually be somewhere completely...
http://www.nntp.perl.org/group/perl.xs/2008/01/msg2441.html

problem with newSViv and changing int value by Kort, Eric - January 28, 2008

Unfortunately, when I attempt to recreate the error I am about to describe in a tidy little function, I can&39;t. But within the larger context of my image processing routine, I am encountering the following strangeness:I am trying to update an element of an AV using av_store, and all is well if I do this:int newval;...for(y = 1; y < iGridHeight - 1; y++) for(x = 1; x < iGridWidth - 1; x++) newval = 12; av_store(avGrid, y iGridWidth + x,...
http://www.nntp.perl.org/group/perl.xs/2008/01/msg2440.html

Re: OVERLOAD by Salvador Fandio - January 17, 2008

Hi> As a workaround, I suggest removing the OVERLOAD stuff from your XS code> and putting something like this in your .pm file:> > package Ogre::Animation;> > use overload> &39;==&39; => sub &Ogre::Animation::cmp ,> fallback => 1;> I think you mean...use overload &39;==&39; => &Ogre::Animation::cmp, fallback => 1;- Salva
http://www.nntp.perl.org/group/perl.xs/2008/01/msg2439.html
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