Design FuBeating the sh*t out of bad apps(N v S) v (N + S)- October 31, 2003 I think you're saying I am glossing the implementation phase. I'm saying most of GNOME and free software development culture in general are glossing the conceptualization (aka idea generation, aka planning, aka big-D Design) phase. They are both substantial, hard and, in the context of building good original software, both essential. If you skip implementation you end up with NO software. If you skip conceptualization you end up with crappy software (or a clone, which is better than crappy...http://www.gnome.org/~seth/blog//foo Re: Vision- October 31, 2003 Havoc: "if you have an idea" to me is glossing over the developing an idea phase as badly as I gloss over the implementation phase. ;-) The people who do the best implementation are not necessarily those who do the best ideas. In fact, they're often not. We can't expect to develop a culture of implementation relying on cloning for half a decade, and then magically once we've got market share based on our key feature (and we do agree that freedom is at the core of what we're doing... though I...http://www.gnome.org/~seth/blog//makeithappen Responses about vision- October 30, 2003 Havoc: The point is not what the Apollo program was able to do, but to contrast the Apollo program with the expenditures on "modern NASA" which is only 10% less funded (accounting for inflation) and does a lot less. Its an anecdote, the point doesn't really rise and fall on NASA, its just meant to illustrate on a grandiose scale ;-) I'm not arguing for haste, I'm arguing for direction. Linux 2.0 was a laughable toy, but without the direction provided by copying the features of other Unix...http://www.gnome.org/~seth/blog//responsesandstuff |