Design FuBeating the sh*t out of bad appsImproving the User Experience for Desktop Sysadmins - Sabayon- February 18, 2005 The three immediate design stakeholders in the 'enterprise desktop' are: end users, help desk staff, and desktop system administrators. Most design work for GNOME has gone into improving the end user experience, which is really the dominant stakeholder of those three. Some improvements aimed at end-users, like promoting preferences instead of settings you can get wrong, have also made life a little easier for help desk staff (as people are that much less likely to hose things). Recently Mark's..http://www.gnome.org/~seth/blog//sabayon Revitalizing the Urban Center of GNOME- February 17, 2005 And now for a less sexy blog post. I just sent this message to desktop-devel, but as per the message, I know many GNOME hackers no longer read lists completely, soooo....: Revitalizing the Urban Center of GNOME We need to get desktop-devel back to the useful hacker exchange it once was (probably only in the soft glow of memory, but hey). That means not only do GNOME enthusiasts need to be more restrained, but we (the core hacking community) need to get back on the list, start using shared...http://www.gnome.org/~seth/blog//urbancenter It Came From the Past to Save the Future!- February 16, 2005 Forward: For a drawn out post on next-generation X rendering, this blog entry is really short on eye candy. I apologize, but I'm at home, separated from my beloved eye candy, and figured I should write this while I felt motivated. As a way of forcing my own hand, I'm making a link now to a blog entry I haven't yet written that will contain screenshots in the future :-) Next-Generation Rendering For the Free Desktop For the past half year or so Red Hat's desktop team has had people working...http://www.gnome.org/~seth/blog//xrendering |