BenCon's WebLogWindows User Interface MusingsA debug device really does need the debug layer- December 18, 2007 D3D10_CREATE_DEVICE_DEBUG is a really handy thing to use: http:msdn2.microsoft.comen-uslibrarybb204909.aspx Watch your debug output with this turned on and you will get a lot of helpful stuff. Try rendering without a viewport, for example. One thing to watch out for though - this will only work on a machine with the SDK installed. The D3D10CreateDevice call will fail on a machine without the debug layer installed if you use this flag. This is documented, but you have to look around for it.http://blogs.msdn.com/bencon/archive/2007/12/17/a-debug-device-really-does-need-the-debug-... Yes, I am still here- December 18, 2007 Since the work on Microsoft Max wound down, I have been working on things that I cannot discuss. Sorry, that is how it goes sometimes. I have been working a lot with D3D10 lately, so I will endeavor to get more tips about it out as I find them.http://blogs.msdn.com/bencon/archive/2007/12/17/yes-i-am-still-here.aspx |