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Feed items 1 - 2 of 2 for December 2007

BenCon's WebLog

Windows User Interface Musings

A debug device really does need the debug layer - December 18, 2007

D3D10_CREATE_DEVICE_DEBUG is a really handy thing to use: http:msdn2.microsoft.comen-uslibrarybb204909.aspx Watch your debug output with this turned on and you will get a lot of helpful stuff. Try rendering without a viewport, for example. One thing to watch out for though - this will only work on a machine with the SDK installed. The D3D10CreateDevice call will fail on a machine without the debug layer installed if you use this flag. This is documented, but you have to look around for it.
http://blogs.msdn.com/bencon/archive/2007/12/17/a-debug-device-really-does-need-the-debug-...

Yes, I am still here - December 18, 2007

Since the work on Microsoft Max wound down, I have been working on things that I cannot discuss. Sorry, that is how it goes sometimes. I have been working a lot with D3D10 lately, so I will endeavor to get more tips about it out as I find them.
http://blogs.msdn.com/bencon/archive/2007/12/17/yes-i-am-still-here.aspx
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