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Feed items 1 - 5 of 5 for October 2007

Quasimondo

The world of Flash according to Mario Klingemann. quasi: Having a likeness to something; resembling mondo (ital.): World

The Blind Sketchmaker - Lecture Notes - October 25, 2007

The lecture notes for my talk "The Blind Sketchmaker - exploring generative and evolutionary art with Flash" are now available on lectures.quasimondo.com. The AIR tools I demoed - Image Analyzer, Art Critque and Sketchmaker are not available yet. The visuals evolved by Sketchmaker can be seen in this flickr set. Many people have asked me where in China I had the images painted in oil on canvas that were created by Sketchmaker - the company is called Promising Arts & Crafts -...
http://www.quasimondo.com/archives/000660.php

Aviary Review on ZDNet - October 9, 2007

Ryan Steward has written a very positive review about a the different Aviary tools Phoenix, Peacock and Hummingbird he was given an early preview. I'm very happy to read that he especially likes Peacock, the pattern generator which is my little baby that I currently hatch.
http://www.quasimondo.com/archives/000659.php

Hydra: Noise - October 4, 2007

I mentioned the Hydra limitations before - especially if you aim for the use of your filters in Flash there are a lot of them. One feature that is entirely missing for example is a random number generator in form of a rnd() function. This wouldn't be such a bad thing, if there were at least some binary operators available. Since with the help of a little bitshifting, xor and bitmasking you can build your own random number generator pretty easily - here is a typical C example: function Noise(int.
http://www.quasimondo.com/archives/000658.php

Hydra: Spirals and Gradients - October 3, 2007

Finally I could get my hands a little bit dirty with Hydra when my beloved spouse entrusted me her MacBook for a few hours. All my other machines don't support OpenGL 2.0 yet and thus I could just sit and watch Joa having all the fun. What can I say after my first attempts I definitely love it. The calculation speed is awesome. The language is really simple, especially if you have done bitmap manipulation with other tools or languages before. There are some nifty object types and overloaded...
http://www.quasimondo.com/archives/000657.php

Hydra on Adobe Labs - October 1, 2007

Finally the AIF Toolkit codename Hydra is available on Adobe Labs. Wow I'm totally excited to see what can be done with this! Building native filters and pixel shaders in Flash whohoo!
http://www.quasimondo.com/archives/000656.php
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