QuasimondoThe world of Flash according to Mario Klingemann. quasi: Having a likeness to something; resembling mondo (ital.): WorldHow to draw anything into a BitmapData properly- June 23, 2008 Looks like Eric has a little problem with getting a sprite with an non 00 registration point correctly drawn into a BitmapData object. Here's help. The problem is that by default the draw() command works in such a way that the registration point will line up with the upper left corner of the bitmapData. So what has to be done is to offset the sprite by the amount it's off from that point using the second argument which is a drawing matrix. You can retrieve a clips "real" registration..http://www.quasimondo.com/archives/000670.php |