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Feed items 1 - 4 of 4 for March 2004

ricksp's WebLog

Microsoft Dev Tools Usability

Keep the Debugger Usability Problems Coming - March 31, 2004

Hi all, Keep the feedback on the debugger usability problems coming. I've seen a few that have Whidbey solutions, and a few that don't. I'll capture all this feedback and make sure we use it. Cheers, Rick
http://blogs.msdn.com/ricksp/archive/2004/03/31/104901.aspx

User Focus of the C Language Design Team - March 31, 2004

I've gotten some good and interesting feedback on the post about doing usability for Generics. The question on some people's minds is, &8220;Did the language design team really listen to us when they designed how we will use Generics in C, or were they too focused on their technical constraints and what they wanted, so they couldn't make something really usable&8220; As a usability engineer, I have a lot of sympathy for this kind of concern, and with some teams I still struggle with this. It's..
http://blogs.msdn.com/ricksp/archive/2004/03/31/104896.aspx

Typical Usability Problems with Debugging in C - March 30, 2004

Yesterday I posted about how we think the typical C user users the debugger. This posting talks about some of the usability problems that we observed, and also discusses how some of the new Whideby debugger features address those problems. Users Work for the Debugger, the Debugger Doesn&8217;t Work for Them We noticed that as users were trying to inspect the values in their code, they spent most of their time interacting with the debugger UI, as apposed to thinking about their debugging...
http://blogs.msdn.com/ricksp/archive/2004/03/30/104168.aspx

What is Typical C Debugger Usage - March 29, 2004

Over the past couple of years the debugger team invested heavily in understanding how our different user groups debug, and use the debugger. It turns out that debugging and using the debugger is not the same thing because a significant number of our users do not use the debugger much, if at all. Here I am going to talk about the debugger, and how the debugger team leveraged the user data to design features to make the debugger more powerful and more efficient. This goes back to the early days...
http://blogs.msdn.com/ricksp/archive/2004/03/29/101410.aspx
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