Spectre SoftwareSpectre Software is an independent games development web site, featuring playable demos, beta tests and a discussion forum. Spectre Software specialise in fantasy and science fiction, strategy and roleplay, games.To infinity and beyond!- (Found June 24, 2008 ) I have been looking at doing some work on blowing things up now that I have laser fire in the Freeform Space engine. In order for the player to blow things up, I first have to create some collision detection code in order to detect when something has collided with something else. I figured that the easiest way to do this would be to create a test case with an asteroid field - after all, asteroids don't require all the clever AI that enemy star ships do.Thinking about asteroids led me to...http://www.spectresoftware.com/db/rss/item.asp?id=105 Praise for Necrotech- (Found June 24, 2008 ) 'I absolutely adore this game! Its so great to have a quality RPG for mac that is also freeware!' Says Istara by email, something that really made my day :)http://www.spectresoftware.com/db/rss/item.asp?id=89 Panamania- (Found June 24, 2008 ) Im working on a few projects at the moment, not least of which is Panamania. Panamania is a computer version of the very popular casino poker game Pan. In this game each player is dealt ten cards and the player who gets rid of his hand first is the winner. It is a fast paced and extremely addictive card game.Im working with one of the foremost Pan players there is to create this game. He knows the game inside out and has played it for many years. He is truly an expert on Pan!The screenshot I...http://www.spectresoftware.com/db/rss/item.asp?id=88 Necrotech Patch- (Found June 24, 2008 ) A huge thanks goes out to Istara who has helped me create a new version of Necrotech which addresses a critical problem in the game that stops it from being completed.If you have downloaded the previous version of Necrotech, please go to the download page and redownload it. This will take you to version 1.5.0 (visible on the main menu), fixing this flaw and numerous file linking issues. You can copy your saved game out of the saves folder on the previous version and into the new version to...http://www.spectresoftware.com/db/rss/item.asp?id=87 Necrotech - Dual platform, freeware RPG- (Found June 24, 2008 ) You will find the link to Necrotech on the site's main menu. The FULL game is now totally FREEWARE and also now dual platform PC and MAC!You're welcome ;)http://www.spectresoftware.com/db/rss/item.asp?id=86 Necrotech is going freeware- (Found June 24, 2008 ) Remember Necrotech, anyoneApparantly some of you do as I sometimes receive emails about this futuristic RPG that I created a few years ago. It was published by GameThoughts but because they are now no longer in the games business I am going to release this game as freeware for anybody to enjoy, and theres more - I will also put up a Macintosh version!Necrotech was an old school style RPG but set in the future. It had a twisting story line, with the player initially investigating the...http://www.spectresoftware.com/db/rss/item.asp?id=85 Horror Squad sale now on!- (Found June 24, 2008 ) Thats right, the Horror Squad sale is now on!Pick up either the PC or the Mac version for only $9.99 now!!The full version contains all three massive and challenging scenarios (Wolfman in the Warehouse, Frankenstein's Lab and the Mummies in the Museum), extra unit types and of course the two player mode. The demo, by contrast, only comes with one scenario. All three scenarios can be played at varying difficulty settings, extending the gameplay immensely.You will also receive any updates to the..http://www.spectresoftware.com/db/rss/item.asp?id=84 Shadows in real time- (Found June 24, 2008 ) I spent some time yesterday implementing a crude but effective shadow algorythm that allows the units to have shadows that react in real time to the lighting. Im quite proud of this achievement, the Apparition engine is certainly coming along strong.The shadows react fully to the dynamic lighting and animations on the 3d characters. The method isnt 100% perfect but as Im not prepared to develop a ray tracing engine it is certainly good enough.Ive been working on a number of things to do with...http://www.spectresoftware.com/db/rss/item.asp?id=83 Apparition Engine- (Found June 24, 2008 ) The engine that powers Magefire Online and Horror Squad now has an official name - Apparition. Previously it was refered to as the Isometric engine but I felt it was time to give it a proper name, especially as it is maturing.Ive decided to write a bit about the development that Ive been putting into the engine that will power our next generation of games here at Spectre Software. Ive been hard at work making improvements, and if you click the attached screen shot you will see that Ive...http://www.spectresoftware.com/db/rss/item.asp?id=82 Magefire Beta 1b - whats the story- (Found June 24, 2008 ) We are still working on the next beta for Magefire and the reason it is taking us so long is that we are overhauling a number of different areas of the game in order to try and get more feedback from the people who download and test it. From the (somewhat confusing) title screen to the actual interface, we are examining areas where we could improve to help make the game easier to get into.We are changing the name of the beta as well to beta 1b to show that it is no longer a simple expansion,...http://www.spectresoftware.com/db/rss/item.asp?id=81 |