Spectre SoftwareSpectre Software is an independent games development web site, featuring playable demos, beta tests and a discussion forum. Spectre Software specialise in fantasy and science fiction, strategy and roleplay, games.The Forgotten City- (Found June 24, 2008 ) Announcing a new RPG!This is a project I started a while ago where the idea was that a tale would be told using mostly text and prerendered graphics in the style of paintings on a scroll. I created the main engine, including the battle engine, which created literary descriptions of the fighting but abandoned the project when it became clear that the battle engine (which was supposed to be fun) was quite dull and quite difficult to work out what was going on.Ive recently come back to the...http://www.spectresoftware.com/db/rss/item.asp?id=100 Web Development- (Found June 24, 2008 ) Spectre Software web development launches!I have spun the site off into two sections now, the games development and the all new web development mini section. This new bit is only three pages in size but I plan to expand it in future. It covers my freelance work for clients and site hosting and gives several ways to contact me.Also, Ive started a podcast called Dark Creativity. Its an outlet for some of my ideas in the form of fiction and poems with very dark themes. If this sounds like...http://www.spectresoftware.com/db/rss/item.asp?id=99 Blood Rune and Necrotech- (Found June 24, 2008 ) I know it has been a long time since I updated the site, but that doesnt mean that there hasnt been any developments. Much of what happens here goes on behind the scenes and experimental, too early to really talk about.I would like to share some good news though!Firstly, Im aiming to have a third Blood Rune beta test ready for the end of the month. Getting stuck into Oblivion has provided some more inspiration for getting all of the ideas together for the new levels - the third beta will be...http://www.spectresoftware.com/db/rss/item.asp?id=98 Blood Rune latest version- (Found June 24, 2008 ) There hasnt been any updates for Blood Rune for quite a while now, I have been tied up with other projects for clients (I also freelance as a computer programmer, if anyone wants software creating, feel free to drop me an email and Im sure we can work something out).Anyways, back on topic. A number of you have been contacting me to let me know that Blood Rune has stopped working and is complaining that it is not the latest version. This was a feature I built in to the beta tests to get people...http://www.spectresoftware.com/db/rss/item.asp?id=97 Blood Rune concepts explained- (Found June 24, 2008 ) After the most detailed feedback Ive ever received from a star tester showing numerous bugs and asking some very good questions, Ive decided to explain some of the concepts that the Blood Rune roleplay engines uses.Upgrading primary statsPrimary stats are upgradeable and every 3 levels. On those levels you can also upgrade your character skills as normal - which is really me just being evil because the primary stats are of more benefit to upgrade than the skills are, in the long...http://www.spectresoftware.com/db/rss/item.asp?id=96 Blood Rune improvements- (Found June 24, 2008 ) I thought I'd write a little about some of the changes and improvements that will be in the second beta of Blood Rune. This is just a taste of what is coming up, there are many more things...The home village has been expanded slightly with the inclusion of a blacksmith. This character can repair damaged weapons and forge new weapons for you, making trips back to the village from the enemy lair more worthwhile.There is also a new class of weapons - the club. The club deals more damage than the...http://www.spectresoftware.com/db/rss/item.asp?id=95 Blood Rune public beta- (Found June 24, 2008 ) This is it guys, the Blood Rune public beta test is ready! You can download the 68 meg file here. Blood Rune requires OS X Panther or Tiger to run, a G4 600mhz mac with 256 meg of Ram. It may run on lesser hardware but you will probably need more memory to get good performance... you are free to try and let me know the results.The beta test is a fair chunk of gameplay (2 hours + ) and is designed to test most of the gameplay types in the game. Continued...http://www.spectresoftware.com/db/rss/item.asp?id=94 The Blood Rune setting- (Found June 24, 2008 ) The setting for Blood Rune is more gritty and real than most other roleplaying games. After playing magic heavy games like Diablo, which are magic saturated to the point of being totally unbelievable, I was determined that Blood Rune would be less silly. The more magic there is any game world the less like our own it would really be and the less plausible the whole thing gets - quick example, what is the point in building a fortress to hide inside if your enemy can teleport through the 10 foot..http://www.spectresoftware.com/db/rss/item.asp?id=93 Armour in Blood Rune- (Found June 24, 2008 ) In the spirit of keeping you updated with Blood Rune, I thought I would discuss how I have implemented armour in this computer role play game.Armour, like in any role play game, is rated for effectiveness using a numerical scale. The more points a piece of armour has, the better the armour is deemed to be at preventing damage. Actually, preventing damage is the wrong terminology, armour in Blood Rune absorbs damage. An enemy that struck another for 10 damage who had 5 armour points would only...http://www.spectresoftware.com/db/rss/item.asp?id=92 Beta Expansion details- (Found June 24, 2008 ) Some more details of the beta expansion - it WILL contain a new level and a new spell ... magic eye... as well as a slew of bug fixes and an improved replay mode and faster computer turn speed.http://www.spectresoftware.com/db/rss/item.asp?id=76 |