Beyond3D Forum - 3D Architectures & ChipsFor discussion of future, present, and past 3D chips as well as their architectures and trade-offs. Rumours and speculation threads on future products should go here.Interesting question about the L1 texture cache size of G200 used in David's review- September 16, 2008 David mentioned the L1 texture cache size is 8K for one TCP. so the total L1 on the chip should be 8K 8 on G80 or 8K 10 on G200. Ok. If the L1 is private, usually be true on CPU side. So the max L1 size which could be accessed by single pixel shading thread is 8K. So I use the pointer chasing...http://forum.beyond3d.com/showthread.php?t=49863&goto=newpost Tim Sweeney Interview at Ars- September 15, 2008 There's a good interview up with TS over at Ars Technica: http:arstechnica.comarticlespaediagpu-sweeney-interview.ars There's the expected bit form him about the death of the current APIs and how everything will go back to software rendering (how long has he been saying that maybe it'll be...http://forum.beyond3d.com/showthread.php?t=49850&goto=newpost Analyst: Intel's Larrabee chip needs reality check- September 14, 2008 ---Quote--- Not so fast. That's the gist of a report that says Intel's future graphics chip will face a grueling battle to gain ground against entrenched and very capable competitors. When Larrabee was disclosed in August, it sent shockwaves through the chip industry. After all, this was Intel,...http://forum.beyond3d.com/showthread.php?t=49844&goto=newpost msnvati=bad iq for games; 's- September 13, 2008 This is my first post, so obviously, I'm new here. 1st, I'm going to list many things things atinvms are responsible for that make games look rather awful compared to what's easily and more sensibly possible. 2nd, I have several questions that will come a bit later. any comments are welcome...http://forum.beyond3d.com/showthread.php?t=49838&goto=newpost RV730 - where are the 32 TMUs- September 10, 2008 I've been testing the HD 4670 for today's launch but have not been able to extract more than (very close to) 16 textures per clock with any fillrate-meter I know and have at my disposal. That includes the 3DMarks' obviously, but also Rightmark 3D, Archmark and various in-house tools. On page two,...http://forum.beyond3d.com/showthread.php?t=49790&goto=newpost ELSA hints GT206 and GT212- September 9, 2008 Image: http:img398.imageshack.usimg3984585nvidiaroadmapgt212gt206wz6.jpg http:en.expreview.com20080909elsa-hints-nvidias-next-step-is-45nm-gt212 Already known code names, but now with process and performance estimation. Since there are some rumors about 32SP-clusters, could be the...http://forum.beyond3d.com/showthread.php?t=49776&goto=newpost Intel Delays Introduction of Chips with Integrated Graphics Core- September 6, 2008 ---Quote--- Intel Corp. has decided to postpone the release of its central processing units (CPUs) with built-in graphics core to 2010 because of the "customer feedback", according to a slide from a roadmap of the chipmaker published by a web-site. &8220;Intel remains committed to delivering stable,...http://forum.beyond3d.com/showthread.php?t=49759&goto=newpost |